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ランゴスタVespoidVespoidVespoidVespoidVespoidОсоидVespoidVespoidea랑고스타巨蜂巨蜂فيسبويدVespoide

Description

腹部に麻痺性の毒針を持つ甲虫種。
環境に対する適応力が非常に高く
多くの地域で生息している事が確認されている。
腹部の針は、極めて鋭く強力で外敵に対して
容赦なく突き刺して麻痺毒を送り込む。
物理的な衝撃に対しては弱く、繊細であり
素材として集めるのであれば、毒を使った攻撃が
有効であるとされている。Neopterons with paralyzing poison stingers
on their abdomen. Vespoids adapt to almost
any environment, and have been observed in
many regions. Their sharp stingers are powerful
enough to let them relentlessly jab any outsiders
with a paralytic agent. They are delicate, weak
to impacts, and make great materials for toxic
weaponry.Neopterons dont l'abdomen est recouvert de dards
empoisonnés et paralysants. Les Vespoids s'adaptent
à tous les environnements et vivent un peu partout.
Leurs dards très piquants leur permettent de se
défendre contre les intrus. Ils sont aussi délicats,
vulnérables aux impacts et idéaux pour les armes
empoisonnées.Neopteron con pungiglioni velenosi paralizzanti
sull'addome. I Vespoid si adattano a qualsiasi
ambiente e sono stati avvistati in molte regioni.
I loro potenti pungiglioni affilati sono in grado di
iniettare un agente paralitico.
Sono delicati, di corporatura fragile e offrono
ottimi materiali con cui creare armi tossiche.Neopteron mit lähmenden Giftstacheln am Bauch.
Vespoiden passen sich beinahe jeder Umgebung an
und sind in vielen Regionen zu finden. Ihre scharfen
Stacheln sind mächtig genug, um Unbedachten
unbarmherzig ein lähmendes Gift zu injizieren.
Sie sind zierlich, anfällig für Schläge und liefern
gutes Material für giftige Waffen.Neopteron con aguijones paralizantes en el abdomen.
Los Vespoid se adaptan a prácticamente cualquier
entorno y se han visto en muchas regiones. Sus
agudos aguijones son suficientemente potentes como
para inocular su agente paralizante a cualquier
intruso con facilidad. Son delicados y sensibles a
impactos, y constituyen un gran material para
armamento tóxico.Новокрылые с парализующими ядовитыми жалами
на животах. Осоиды адаптируются практически к любой
среде и их можно встретить во многих регионах.
Их острые жала позволяют безжалостно атаковать
любых чужаков, парализуя их. Они хрупкие, уязвимые
к ударам и являются отличным материалом для
изготовления ядовитого оружия.Neopterony z żądłami z paraliżującą trucizną
znajdującymi się na ich brzuchach. Vespoidy
przystosowują się do prawie każdego
środowiska i można je znaleźć w wielu
regionach. Ich ostre żądła są tak silne,
że przekłuwają każdego intruza środkiem paraliżującym.
Są delikatne, podatne na uderzenia. Stanowią
dobry materiał do trujących broni.Neopterontes com ferrões de peçonha paralisante no
abdômen. Vespoideas se adaptam a quase qualquer
ambiente e foram observadas em muitas regiões. Os
ferrões afiados permitem que elas ferroem invasores
repetidamente com um agente paralisante. São
delicados, fracos contra impactos e ótimos
materiais para armas tóxicas.복부에 마비성 독침을 가진 갑충종.
환경에 대한 적응 능력이 굉장히 높아 다수의
지역에서 서식하고 있음이 확인된다.
복부의 독침은 굉장히 날카롭고 강력해서
적을 무자비하게 찔러 마비독을 주입한다.
물리적인 충격에 약하고 섬세하기 때문에
소재로 모으려면 독을 사용한 공격이
효과적이라고 한다.腹部帶有麻痺毒針的甲蟲種。
對環境的適應能力相當高,
至今已確認該物種棲息於許多地區。
腹部的針極其銳利且強大,
會無情地刺向外敵,並注入麻痺毒液。
較不耐受物理衝擊,且質地細緻,
若要收集其素材,建議使用帶毒的攻擊。腹部有麻痹性毒针的甲虫种。
适应环境的能力非常强,已确认栖息在许多地
区。腹部的针极其尖锐且有力,会毫不留情地
刺进敌人并注入麻痹毒素。比较怕物理冲击,
十分脆弱。收集这种素材时,用毒进行攻击较
为有效。نيوبترونات ذات إبر لاسعة سامة على بطنها
تسبب الشلل. تتكيف الفسبويد مع أي
بيئة تقريبًا، وقد لوحظت في العديد من المناطق.
الإبر الحادة لديها قوية بما يكفي للسماح لها بضرب أي
غرباء بلا هوادة بالاستعادة بعامل مسبب للشلل.
إنها حساسة وضعيفة
أما الهجمات وتعد مواد رائعة للأسلحة
السامة.Neopteron con aguijones paralizantes en el abdomen.
Los Vespoide se adaptan a prácticamente cualquier
entorno y se vieron en muchas regiones. Sus
agudos aguijones son suficientemente potentes como
para inocular su agente paralizante a cualquier
intruso con facilidad. Son delicados y sensibles a
impactos, y constituyen un gran material para
armamento tóxico.

Basic data

Base HP(LR/HR) 40, (MR) 40

Limping threshold(village) 30% / (LR) 25% / (HR) 18% / (MR) 12%

Capturing threshold(village) 35% / (LR) 25% / (HR) 21% / (MR) 12%

Sleep recovering90 seconds / recover 5% HP

Threat level0

Type-, (internal)-

GimmickVital(S) 100 / (M) 100 / (L) 100 / (KB) -1

Riding HP(S) 100 / (M) 100 / (L) 100

WeightS

Caution to combat timer5

Caution to normal timer10

Combat to normal timer5

Enrage threshold(LR) 0 / (HR) 0 / (Rampage) 0 / (MR) 0

State time(enraged) 100sec / (tired) 0sec

State time (rampage)(enraged) 10sec / (tired) 0sec

Motion(enraged) x1 / (tired) x1

Attack(enraged) x1

Defense(enraged) x1

Enrage add staying time30sec

life_area_timer_rate0.1

Sleep time500 ±50

Awake hour7 ~ 19

Eat time500 ±50

Quests

QuestSizeHPAttackPartsDefenseElementStunExhaustRideParalyzeSleepStamina

Hitzone data

Monster hitzone diagram
HitzonePhaseNameSlashImpactShotFireFireWaterWaterIceIceThunderThunderDragonDragonStunDizzy
[0]A:肉質‗全身08387851005050100100
[1]0000000000
[2]0000000000
[3]0000000000
[4]0000000000
[5]0000000000
[6]0000000000
[7]0000000000
[8]0000000000
[9]0000000000
[10]0000000000
[11]0000000000
[12]0000000000
[13]0000000000
[14]0000000000
[15]0000000000

Parts

Monster parts diagram
PartStaggerBreakSeverExtractAnomaly cores
[0]ダメージアタリ, 全身アタリ1White
[1]-1None
[2]-1None
[3]-1None
[4]-1None
[5]-1None
[6]-1None
[7]-1None
[8]-1None
[9]-1None
[10]-1None
[11]-1None
[12]-1None
[13]-1None
[14]-1None
[15]-1None

Multi-part vital

IndexPartpriorityAttributesHP
Apex shutdown (rampage)2Unique
Hellfire knockdown2Unique
Apex shutdown (normal quest)2Unique

Abnormal status

ThresholdDecayMax stockActive timeAdd tired timeDamageAdditional information
ParalyzeParalyze0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec00 sec (-0 sec) → 0 sec+0 sec0 / 0 sec
SleepSleep0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec00 sec (-0 sec) → 0 sec+0 sec0 / 0 sec
StunStun0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec00 sec (-0 sec) → 0 sec+0 sec0 / 0 sec
ExhaustExhaust0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec00 sec (-0 sec) → 0 sec+0 sec0 / 0 secStamina reduction = 0
ParalyzeParalyze20 (+10) → 4020 (+10) → 405 / 10 sec5 / 10 sec015 sec (-0 sec) → 0 sec+0 sec0 / 0 sec
SleepSleep30 (+20) → 7030 (+20) → 705 / 10 sec5 / 10 sec040 sec (-0 sec) → 0 sec+0 sec0 / 0 sec
StunStun45 (+25) → 9545 (+25) → 955 / 10 sec5 / 10 sec010 sec (-0 sec) → 0 sec+0 sec0 / 0 sec
ExhaustExhaust0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec00 sec (-0 sec) → 0 sec+0 sec0 / 0 secStamina reduction = 0
Flash
0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec00 sec (-0 sec) → 0 sec+0 sec0 / 0 sec
Activate count = 0, Active time = 0
Activate count = 0, Active time = 0

Ignore refresh stance =
Distance = 0 ~ 0, Angle = 0
Flash
0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec010 sec (-3 sec) → 3 sec+0 sec0 / 0 sec
Activate count = 9999, Active time = 30
Activate count = 9999, Active time = 30

Ignore refresh stance = stand, fly, diving, wall, ceiling
Distance = 3 ~ 8, Angle = 120
PoisonPoison0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec00 sec (-0 sec) → 0 sec+0 sec0 / 0 sec
BlastBlast0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec00 sec (-0 sec) → 0 sec+0 sec0 / 0 secBlast damage = 0
PoisonPoison10 (+0) → 10010 (+0) → 1005 / 10 sec5 / 10 sec035 sec (-0 sec) → 0 sec+0 sec30 / 1 sec
BlastBlast30 (+10) → 5030 (+10) → 505 / 10 sec5 / 10 sec00 sec (-0 sec) → 0 sec+0 sec0 / 0 secBlast damage = 100
Ride
0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec00 sec (-0 sec) → 0 sec+0 sec0 / 0 secNon-target monster first ride limit = 0
Ride
500 (+2000) → 61000 (+0) → 00 / 0 sec0 / 0 sec015 sec (-0 sec) → 0 sec+0 sec0 / 0 secNon-target monster first ride limit = 65
WaterWater0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec00 sec (-0 sec) → 0 sec+0 sec0 / 0 secMelee hzv adjust: hard = 25, soft = 3, judge = 60
Shot hzv adjust: hard = 25, soft = 3, judge = 60
FireFire0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec00 sec (-0 sec) → 0 sec+0 sec0 / 0 secHit-damage rate = 1
IceIce0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec00 sec (-0 sec) → 0 sec+0 sec0 / 0 secMotion speed rate = 1
ThunderThunder0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec00 sec (-0 sec) → 0 sec+0 sec0 / 0 secStun hzv adjust: rate = 1, min = 0, max = 0, default = 1
Normal hzv adjust: rate = 1, min = 0, max = 0, default = 1
Stun active limit = 0
Pitfall trap
0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec00 sec (-0 sec) → 0 sec+0 sec0 / 0 sec
Quicksand
0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec00 sec (-0 sec) → 0 sec+0 sec0 / 0 sec
Poison purr-ison
0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec00 sec (-0 sec) → 0 sec+0 sec0 / 0 secPoison stacking = 0
Shock trap
0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec00 sec (-0 sec) → 0 sec+0 sec0 / 0 sec
Shock purr-ison
0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec00 sec (-0 sec) → 0 sec+0 sec0 / 0 sec
Capture
0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec03.402823e38 sec (-0 sec) → 0 sec+0 sec0 / 0 sec
DungDung0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec00 sec (-0 sec) → 0 sec+0 sec0 / 0 sec
Steel fangSteel fang0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec00 sec (-0 sec) → 0 sec+0 sec0 / 0 secActive limit = 0, Unique target param = false
Distance = 0 ~ 0, Angle = 0
WaterWater0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec00 sec (-0 sec) → 0 sec+0 sec0 / 0 secMelee hzv adjust: hard = 25, soft = 3, judge = 60
Shot hzv adjust: hard = 25, soft = 3, judge = 60
FireFire0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec00 sec (-0 sec) → 0 sec+0 sec0 / 0 secHit-damage rate = 1
IceIce0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec00 sec (-0 sec) → 0 sec+0 sec0 / 0 secMotion speed rate = 1
ThunderThunder0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec00 sec (-0 sec) → 0 sec+0 sec0 / 0 secStun hzv adjust: rate = 1, min = 0, max = 0, default = 1
Normal hzv adjust: rate = 1, min = 0, max = 0, default = 1
Stun active limit = 0
Pitfall trap
0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec00 sec (-0 sec) → 0 sec+0 sec0 / 0 sec
Quicksand
0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec00 sec (-0 sec) → 0 sec+0 sec0 / 0 sec
Poison purr-ison
0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec00 sec (-0 sec) → 0 sec+0 sec0 / 0 secPoison stacking = 0
Shock trap
0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec00 sec (-0 sec) → 0 sec+0 sec0 / 0 sec
Shock purr-ison
0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec00 sec (-0 sec) → 0 sec+0 sec0 / 0 sec
Capture
0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec03.402823e38 sec (-0 sec) → 0 sec+0 sec0 / 0 sec
DungDung0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec0120 sec (-0 sec) → 0 sec+0 sec0 / 0 sec
Steel fangSteel fang0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec00 sec (-0 sec) → 0 sec+0 sec0 / 0 secActive limit = 0, Unique target param = false
Distance = 0 ~ 0, Angle = 0

Master rank reward

Capture rewardsProbability
PartBroken part rewardsProbability
PartDropped materialsProbability

Move set

Internal nameDamageStatusGuardablePowerTypeTo objectTo other monsterFlags
タックル
  • Physical 15
  • Stun1
Yes10KnockbacksNoneNone
針刺し
  • Physical 15
  • Stun1
Yes10KnockbacksNoneNone
麻痺針
  • Physical 15
  • Stun1
  • Paralyze60 5sec
Yes10KnockbacksNoneNone

Map behavior