Monster icon

鎌鼬竜 イズチIzuchiIzuchiIzuchiIzuchiIzuchiИдзутиIzuchiIzuchi이즈치鐮鼬龍镰鼬龙إيزوتشيIzuchi

Description

鎌のように発達した尾が特徴の、雑食性の鳥竜種。
尾は攻撃だけではなく、木登りや木の実の刈り取りにも
使用している。イズチは主にオサイズチの率いる群れ
の中で過ごし、その中でも体格が良く、狩りがうまい
精鋭のイズチ2頭がリーダーのオサイズチに従い、
連携して狩りをおこなう。An omnivorous bird wyvern that has a characteristic
scythe-shaped tail. It uses this tail to attack, but
also to climb trees and chop down fruit. Most Izuchi
fall into herds led by a Great Izuchi; in each herd,
the two best fighters are selected by the leader to
help it hunt prey.Une wyverne rapace à la queue en forme de faux.
Elle se sert de sa queue pour attaquer,
grimper aux arbres et attraper des fruits.
La plupart des Izuchi rejoignent
une meute menée par un Grand Izuchi. Dans
chaque meute, les deux meilleurs combattants sont
choisis par le meneur pour aider à chasser les proies.Wyvern rapace onnivoro dalla caratteristica coda a
falce. La utilizza per attaccare, ma anche per
arrampicarsi sugli alberi e tagliare la frutta. La
maggior parte degli Izuchi fanno parte di un gregge
guidato da un Gran Izuchi, i cui due migliori
combattenti vengono scelti dal capobranco per
aiutarlo nella caccia.Ein allesfressender Vogelwyvern mit einem charak-
teristischen sensenförmigen Schwanz, den er nicht
nur für Angriffe nutzt, sondern auch, um auf Bäume
zu klettern und Früchte zu zerkleinern. Die meisten
Izuchi leben in von einem Groß-Izuchi angeführten
Herden. In jeder dieser Herden wählt der Anführer
die beiden besten Kämpfer aus, um ihm bei der
Jagd zu helfen.Wyvern pájaro omnívoro de característica cola en
forma de guadaña. Utiliza esta para atacar, trepar
árboles y cortar fruta. La mayoría de Izuchi se
congregan en hordas lideradas por un Gran Izuchi.
En cada una de estas hordas, los dos mejores
luchadores son elegidos para acompañar a su líder
en las cacerías.Всеядная виверна с характерным хвостом в виде косы.
Использует этот хвост для атаки, а также для
лазания по деревьям и сбивания фруктов. Многие
Идзути живут в стаях, возглавляемых Большим Идзути.
В каждой такой стае два лучших бойца отбираются
вожаком себе в помощь на охоте.Wszystkożerna wiwerna ptasia z charakterystycznym
sierpowatym ogonem. Służy on jej do ataków, ale
również pomaga wspinać się na drzewa i ścinać
owoce. Izuchi najczęściej łączą się w gromady wokół
Wielkich Izuchich. W każdym z tych stad
dwaj najlepsi wojownicy są wybierani przez
przywódcę do pomocy w łowieniu ofiar.Um serpássaro onívoro com uma cauda característica
em forma de foice. Ele usa essa cauda para atacar,
mas também para escalar árvores e derrubar frutas.
Muitos Izuchis formam manadas lideradas por um
Grande Izuchi; em cada manada, os dois melhores
guerreiros são selecionados pelo líder para ajudá-lo
a caçar presas.낫처럼 발달한 꼬리가 특징인 잡식성 조룡종.
꼬리는 공격뿐만 아니라 나무를 타고 열매를 딸 때도
사용한다. 이즈치는 보통 오사이즈치가 이끄는 무리에서
생활하며 그중에서도 체격이 좋고 사냥을
잘하는 정예 이즈치 두 마리가 리더 오사이즈치를
따라 서로 연계해서 사냥을 한다.雜食性的鳥龍種,特徵為像鐮刀一樣發達的尾巴。
牠的尾巴不只可以用來攻擊,還能用來爬樹,
或是摘取樹木的果實。鐮鼬龍主要待在
鐮鼬龍王所率領的龍群中生活,而在群體中
體格較好,且狩獵能力較佳的2隻鐮鼬龍,
則會跟著鐮鼬龍王一同狩獵。杂食性的鸟龙种,特征是如镰刀般发达的尾巴。
它的尾巴不仅能用来攻击,也可用于爬树及收割树果。
镰鼬龙主要生活在镰鼬龙王率领的群体中,
其中体格健硕、善于狩猎的两头精英镰鼬龙
会跟随镰鼬龙王,三者合作进行狩猎。تنين مجنح شبيه بالطيور يقتات على اللحوم، لديه
ذيل مميز شبيه بالمنجل. وهو يستخدم ذيله للهجوم، وأيضًا
لتسلق الأشجار وقطف الفاكهة. تعيش معظم
وحوش إيزوتشي في قطعان يقودها إيزوتشي العظيم؛
وفي كل قطيع، يتم اختيار المحاربين الأفضل بواسطة
قائدهم لمساعدته في صيد فريسته.Wyvern pájaro omnívoro de característica cola en
forma de guadaña. Utiliza esta para atacar, trepar
árboles y cortar fruta. La mayoría de Izuchi se
congregan en hordas lideradas por un Gran Izuchi.
En cada una de estas hordas, los dos mejores
luchadores son elegidos para acompañar a su líder
en las cacerías.

Basic data

Base HP(LR/HR) 90, (MR) 90

Limping threshold(village) 30% / (LR) 25% / (HR) 18% / (MR) 12%

Capturing threshold(village) 35% / (LR) 25% / (HR) 21% / (MR) 12%

Sleep recovering90 seconds / recover 5% HP

Threat level0

Type-, (internal)-

GimmickVital(S) 100 / (M) 100 / (L) 100 / (KB) -1

Riding HP(S) 100 / (M) 100 / (L) 100

WeightNormal

Caution to combat timer5

Caution to normal timer10

Combat to normal timer5

Enrage threshold(LR) 0 / (HR) 0 / (Rampage) 0 / (MR) 0

State time(enraged) 100sec / (tired) 0sec

State time (rampage)(enraged) 10sec / (tired) 0sec

Motion(enraged) x1 / (tired) x1

Attack(enraged) x1

Defense(enraged) x1

Enrage add staying time30sec

life_area_timer_rate0.1

Sleep time500 ±50

Awake hour7 ~ 19

Eat time500 ±50

Quests

QuestSizeHPAttackPartsDefenseElementStunExhaustRideParalyzeSleepStamina

Hitzone data

Monster hitzone diagram
HitzonePhaseNameSlashImpactShotFireFireWaterWaterIceIceThunderThunderDragonDragonStunDizzy
[0]A:全身07070757050505010100
[1]0000000000
[2]0000000000
[3]0000000000
[4]0000000000
[5]0000000000
[6]0000000000
[7]0000000000
[8]0000000000
[9]0000000000
[10]0000000000
[11]0000000000
[12]0000000000
[13]0000000000
[14]0000000000
[15]0000000000

Parts

Monster parts diagram
PartStaggerBreakSeverExtractAnomaly cores
[0]ダメージアタリ, 全身40Orange
[1]-1None
[2]-1None
[3]-1None
[4]-1None
[5]-1None
[6]-1None
[7]-1None
[8]-1None
[9]-1None
[10]-1None
[11]-1None
[12]-1None
[13]-1None
[14]-1None
[15]-1None

Multi-part vital

IndexPartpriorityAttributesHP
Apex shutdown (rampage)4Unique
Hellfire knockdown4Unique
Apex shutdown (normal quest)4Unique

Abnormal status

ThresholdDecayMax stockActive timeAdd tired timeDamageAdditional information
ParalyzeParalyze180 (+130) → 570180 (+130) → 5705 / 10 sec5 / 10 sec010 sec (-0 sec) → 0 sec+0 sec0 / 0 sec
SleepSleep30 (+20) → 7030 (+20) → 705 / 10 sec5 / 10 sec010 sec (-0 sec) → 0 sec+0 sec0 / 0 sec
StunStun120 (+100) → 520120 (+100) → 5205 / 10 sec5 / 10 sec010 sec (-0 sec) → 0 sec+0 sec0 / 0 sec
ExhaustExhaust0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec00 sec (-0 sec) → 0 sec+0 sec0 / 0 secStamina reduction = 0
ParalyzeParalyze20 (+10) → 4020 (+10) → 405 / 10 sec5 / 10 sec015 sec (-0 sec) → 0 sec+0 sec0 / 0 sec
SleepSleep30 (+20) → 7030 (+20) → 705 / 10 sec5 / 10 sec040 sec (-0 sec) → 0 sec+0 sec0 / 0 sec
StunStun45 (+25) → 9545 (+25) → 955 / 10 sec5 / 10 sec010 sec (-0 sec) → 0 sec+0 sec0 / 0 sec
ExhaustExhaust225 (+75) → 900180 (+720) → 9005 / 10 sec5 / 10 sec00 sec (-0 sec) → 0 sec+0 sec0 / 0 secStamina reduction = 150
Flash
0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec020 sec (-5 sec) → 10 sec+0 sec0 / 0 sec
Activate count = 0, Active time = 0
Activate count = 0, Active time = 0

Ignore refresh stance =
Distance = 5 ~ 20, Angle = 90
Flash
0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec010 sec (-3 sec) → 3 sec+0 sec0 / 0 sec
Activate count = 9999, Active time = 30
Activate count = 9999, Active time = 30

Ignore refresh stance = stand, fly, diving, wall, ceiling
Distance = 3 ~ 8, Angle = 120
PoisonPoison40 (+30) → 10040 (+30) → 1005 / 10 sec5 / 10 sec040 sec (-0 sec) → 0 sec+0 sec5 / 2 sec
BlastBlast180 (+130) → 5700 (+0) → 00 / 0 sec0 / 0 sec00 sec (-0 sec) → 0 sec+0 sec0 / 0 secBlast damage = 100
PoisonPoison40 (+30) → 10040 (+30) → 1005 / 10 sec5 / 10 sec035 sec (-0 sec) → 0 sec+0 sec10 / 1 sec
BlastBlast30 (+10) → 5030 (+10) → 505 / 10 sec5 / 10 sec00 sec (-0 sec) → 0 sec+0 sec0 / 0 secBlast damage = 100
Ride
0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec00 sec (-0 sec) → 0 sec+0 sec0 / 0 secNon-target monster first ride limit = 0
Ride
500 (+2000) → 61000 (+0) → 00 / 0 sec0 / 0 sec015 sec (-0 sec) → 0 sec+0 sec0 / 0 secNon-target monster first ride limit = 65
WaterWater40 (+30) → 10040 (+30) → 1005 / 10 sec5 / 10 sec020 sec (-0 sec) → 0 sec+0 sec0 / 0 secMelee hzv adjust: hard = 25, soft = 3, judge = 60
Shot hzv adjust: hard = 25, soft = 3, judge = 60
FireFire40 (+30) → 10040 (+30) → 1005 / 10 sec5 / 10 sec030 sec (-0 sec) → 0 sec+0 sec2 / 15 secHit-damage rate = 2
IceIce0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec00 sec (-0 sec) → 0 sec+0 sec0 / 0 secMotion speed rate = 1
ThunderThunder0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec00 sec (-0 sec) → 0 sec+0 sec0 / 0 secStun hzv adjust: rate = 1, min = 0, max = 0, default = 1
Normal hzv adjust: rate = 1, min = 0, max = 0, default = 1
Stun active limit = 0
Pitfall trap
0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec010 sec (-0 sec) → 3 sec+5 sec0 / 0 sec
Quicksand
0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec00 sec (-0 sec) → 0 sec+0 sec0 / 0 sec
Poison purr-ison
0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec00 sec (-0 sec) → 0 sec+0 sec0 / 0 secPoison stacking = 0
Shock trap
0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec010 sec (-0 sec) → 3 sec+5 sec0 / 0 sec
Shock purr-ison
0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec00 sec (-0 sec) → 0 sec+0 sec0 / 0 sec
Capture
0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec03.402823e38 sec (-0 sec) → 0 sec+0 sec0 / 0 sec
DungDung0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec00 sec (-0 sec) → 0 sec+0 sec0 / 0 sec
Steel fangSteel fang0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec00 sec (-0 sec) → 0 sec+0 sec0 / 0 secActive limit = 0, Unique target param = false
Distance = 0 ~ 0, Angle = 0
WaterWater180 (+130) → 570180 (+720) → 9005 / 10 sec5 / 10 sec030 sec (-0 sec) → 0 sec+0 sec0 / 0 secMelee hzv adjust: hard = 25, soft = 3, judge = 60
Shot hzv adjust: hard = 25, soft = 3, judge = 60
FireFire180 (+130) → 570180 (+720) → 9005 / 10 sec5 / 10 sec020 sec (-0 sec) → 0 sec+0 sec15 / 2 secHit-damage rate = 1.5
IceIce180 (+130) → 570180 (+720) → 9005 / 10 sec5 / 10 sec030 sec (-0 sec) → 0 sec+0 sec0 / 0 secMotion speed rate = 0.9
ThunderThunder180 (+130) → 570180 (+720) → 9005 / 10 sec5 / 10 sec030 sec (-0 sec) → 0 sec+0 sec0 / 0 secStun hzv adjust: rate = 0.5, min = 1, max = 40, default = 1
Normal hzv adjust: rate = 0.2, min = 1, max = 20, default = 1
Stun active limit = 1
Pitfall trap
0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec010 sec (-2 sec) → 3 sec+5 sec0 / 0 sec
Quicksand
0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec010 sec (-0 sec) → 0 sec+0 sec0 / 0 sec
Poison purr-ison
0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec00 sec (-0 sec) → 0 sec+0 sec0 / 0 secPoison stacking = 0
Shock trap
0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec08 sec (-2 sec) → 3 sec+5 sec0 / 0 sec
Shock purr-ison
0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec08 sec (-2 sec) → 3 sec+5 sec0 / 0 sec
Capture
150 (+0) → 00 (+0) → 05 / 5 sec0 / 0 sec2003.402823e38 sec (-0 sec) → 0 sec+0 sec0 / 0 sec
DungDung0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec0120 sec (-0 sec) → 0 sec+0 sec0 / 0 sec
Steel fangSteel fang0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec00 sec (-0 sec) → 0 sec+0 sec0 / 0 secActive limit = 0, Unique target param = false
Distance = 0 ~ 0, Angle = 0

Low rank reward

Capture rewardsProbability
PartBroken part rewardsProbability
PartDropped materialsProbability

High rank reward

Capture rewardsProbability
PartBroken part rewardsProbability
PartDropped materialsProbability

Master rank reward

Target rewardsProbability
Capture rewardsProbability
PartBroken part rewardsProbability
PartDropped materialsProbability

Move set

Internal nameDamageStatusGuardablePowerTypeTo objectTo other monsterFlags
足元薙ぎ払い
  • Physical 10
  • Stun5
Yes10TrippingNoneSCalcHitDirectionBasedRootPos
百裂切り裂き前進
  • Physical 10
  • Stun5
Yes10TrippingNoneSCalcHitDirection
噛みつき
  • Physical 10
  • Stun5
Yes10KnockbacksNoneSCalcHitDirection
春風脚
  • Physical 10
  • Stun5
Yes10TrippingNoneSCalcHitDirectionBasedRootPosAllDirGuardable
【MR】春風脚
  • Physical 40
  • Stun40
Yes40TrippingNoneSCalcHitDirectionBasedRootPosAllDirGuardable
飛び掛かり
  • Physical 20
  • Stun20
Yes20TrippingNoneNoneCalcHitDirection
振り下ろしアタック
  • Physical 40
  • Stun40
Yes40Quick recovery flyingNoneNoneCalcHitDirectionBasedRootPos
砂利ブレス
  • Physical 15
    Yes0TrippingNoneNoneShellIgnoreEndDelay

    Map behavior