Monster icon

麗羊獣 メルクーGowngoatChèvrecapeTunicapraGewandziegeCapabraТуникозелSzlafkozaBode de Bata메르크麗羊獸丽羊兽جاونجوتCapabra

Description

大きく膨らんだような尻尾が特徴的な草食モンスター。
尾の大部分は石灰色の体毛で形成されており、
身体を丸め岩石に擬態するために発達したと考えられる。
おとなしい性格で、群れを形成して生活しており、
臆病な性質のため、群れが襲われると一目散に逃げ出す。
尻尾の用途として、生まれて間もない幼体を隠して守る
目的があると考える学者もいる。Herbivorous monsters with fluffy tails. Their tails
are mostly composed of slate gray hair; some
scholars surmise that this trait lets them roll into
balls to disguise themselves as rocks. Others
believe their tails serve to hide and protect
newborn offspring. Gentle by nature, they tend
to live in herds. They are easily frightened, and
the entire group will flee when attacked.Monstres herbivores dotés d'une queue douce composée
de poils couleur ardoise. Certains disent que c'est
ce qui leur permet de se rouler en boule pour se
déguiser en rochers. D'autres pensent que leur queue
sert à cacher et protéger leurs petits. De nature
douce, ils sont très craintifs. Attaqués, ils fuient
tous ensemble.Mostri erbivori con code soffici composte
principalmente da pelo grigio. Secondo alcuni
studiosi, questa caratteristica gli consente di
assumere la forma di una palla per mascherarsi da
rocce. Altri, invece, credono che la coda serva a
proteggere i piccoli appena nati. Gentili per natura,
vivono in mandrie. Si spaventano facilmente e fuggono
in gruppo quando vengono attaccati.Pflanzenfressende Monster mit einem flauschigen
Schwanz, der sich größtenteils aus schiefergrauem
Körperfell zusammensetzt. Einige Gelehrte mutmaßen,
dass sie sich dadurch zusammenrollen und als Felsen
ausgeben können. Andere glauben, dass sie in dem
Schwanz Neugeborene verstecken. Sie sind sanfte,
furchtsame Kreaturen, die in Herden leben. Werden
sie angegriffen, flieht die ganze Gruppe.Monstruos herbívoros de colas peludas. Dichas colas
consisten básicamente en pelo de color pizarra;
algunos académicos dan por sentado que esto les
permite hacerse una bola para pasar por rocas. Otros
creen que las colas sirven para ocultar y proteger a
sus crías. Gentiles por naturaleza, suelen vivir en
rebaños. Se asustan con facilidad, y el grupo entero
huirá si se les ataca.Травоядные монстры с пушистыми хвостами. Их хвосты
состоят во основном из темно-серых волосков —
некоторые ученые предполагают, что эта черта
позволяет им маскироваться под камни, если они
свернутся клубком. Другие считают, что такие хвосты
помогают прятать и защищать новорожденных детенышей.
Кроткие и пугливые, они обычно собираются в стада
и убегают все вместе, если на них напасть.Roślinożerne potwory z puszystymi ogonami. Ich ogony
są w większości pokryte szarym futrem. Niektórzy
badacze twierdzą, że ogony pomagają im zwinąć się
w kulę i udawać skały. Według innych badaczy ogony
służą im do ukrywania i ochrony ich potomstwa.
Są łagodne z natury i zwykle żyją w stadach.
Są płoche i w razie ataku uciekają w stadzie.Monstros herbívoros com caudas fofas, compostas quase
inteiramente de pelo cinzento; alguns sábios pensam
que isso lhes permite se enrolar em bolas e se
disfarçar de pedras. Outros creem que as caudas
servem para esconder e proteger filhotes. Gentis por
natureza, vivem em rebanhos. Se assustam facilmente,
e o grupo inteiro foge quando atacado.커다랗게 부푼 듯한 꼬리가 특징인 초식 몬스터.
꼬리 대부분은 회색 체모로 이루어져 있으며 몸을
웅크려 암석으로 위장하기 위해 발달한 것으로
보인다. 얌전한 성격으로 무리를 지어 생활하며
겁이 많아 무리가 습격당하면 쏜살같이 도망친다.
꼬리는 갓 태어난 유생을 숨기기 위한 용도라고
생각하는 학자도 있다.長有巨大膨起狀尾巴的草食性魔物。
尾巴大部分為石灰色的體毛,
一般認為是為了捲起身體擬態成岩石而演化而成。
性格溫馴,有著群體生活的習性,
而且個性膽小,當群體遭攻擊時即會迅速逃走。
也有學者認為其尾巴的用途是
隱藏並保護剛出生的幼體。一种草食怪物,特征是大而蓬松的尾巴。
尾巴大部分长有石灰色的体毛,一般认为,
为了蜷缩身体拟态成岩石,所以尾巴才如
此发达。性格温顺,有群居的习性。
非常胆小,若群体受到攻击就会四散逃跑。
有学者认为其尾巴的作用是隐藏并保护刚
出生的幼体。وحوش آكلة للعشب ذات ذيول ناعمة. 
تتكون ذيولها في الغالب من شعر رمادي مع أزرق خفيف. 
يعتقد بعض العلماء أن هذه السمة تسمح لهم بالتدحرج
إلى كرات لإخفاء نفسها على شكل صخور. 
يعتقد بعضهم الآخر أن ذيولها تعمل على إخفاء النسل
حديث الولادة وحمايته. إنهم لطيفون بطبيعتهم 
ويميلون إلى العيش في قطعان. يخافون بسهولة 
وستهرب المجموعة بأكملها عند مهاجمتها.Monstruos herbívoros de colas peludas. Dichas colas
consisten básicamente en pelo de color pizarra;
algunos académicos dan por sentado que esto les
permite hacerse una bola para pasar por rocas. Otros
creen que las colas sirven para ocultar y proteger a
sus crías. Gentiles por naturaleza, suelen vivir en
rebaños. Se asustan con facilidad, y el grupo entero
huirá si se les ataca.

Basic data

Base HP(LR/HR) 60, (MR) 60

Limping threshold(village) 30% / (LR) 25% / (HR) 18% / (MR) 12%

Capturing threshold(village) 35% / (LR) 25% / (HR) 21% / (MR) 12%

Sleep recovering90 seconds / recover 5% HP

Threat level0

Type-, (internal)-

GimmickVital(S) 100 / (M) 100 / (L) 100 / (KB) -1

Riding HP(S) 100 / (M) 100 / (L) 100

WeightLL

Caution to combat timer5

Caution to normal timer10

Combat to normal timer5

Enrage threshold(LR) 0 / (HR) 0 / (Rampage) 0 / (MR) 0

State time(enraged) 100sec / (tired) 0sec

State time (rampage)(enraged) 10sec / (tired) 0sec

Motion(enraged) x1 / (tired) x1

Attack(enraged) x1

Defense(enraged) x1

Enrage add staying time30sec

life_area_timer_rate0.1

Sleep time500 ±50

Awake hour7 ~ 19

Eat time500 ±50

Quests

QuestSizeHPAttackPartsDefenseElementStunExhaustRideParalyzeSleepStamina

Hitzone data

Monster hitzone diagram
HitzonePhaseNameSlashImpactShotFireFireWaterWaterIceIceThunderThunderDragonDragonStunDizzy
[0]A:頭部0757575353545555100
[1]B:胴体06659703030405050
[2]0000000000
[3]0000000000
[4]0000000000
[5]0000000000
[6]0000000000
[7]0000000000
[8]0000000000
[9]0000000000
[10]0000000000
[11]0000000000
[12]0000000000
[13]0000000000
[14]0000000000
[15]0000000000

Parts

Monster parts diagram
PartStaggerBreakSeverExtractAnomaly cores
[0]Group0‗頭, ダメージアタリ頭部, 頭部5Orange
[1]Group1_胴体, ダメージアタリ胴体, 胴体5Orange
[2]100None
[3]100None
[4]100None
[5]100None
[6]100None
[7]100None
[8]100None
[9]100None
[10]100None
[11]100None
[12]100None
[13]100None
[14]100None
[15]100None

Multi-part vital

IndexPartpriorityAttributesHP
Apex shutdown (rampage)4Unique
Hellfire knockdown4Unique
Apex shutdown (normal quest)4Unique

Abnormal status

ThresholdDecayMax stockActive timeAdd tired timeDamageAdditional information
ParalyzeParalyze180 (+130) → 570180 (+130) → 5705 / 10 sec5 / 10 sec010 sec (-0 sec) → 0 sec+0 sec0 / 0 sec
SleepSleep200 (+100) → 500200 (+100) → 5002 / 1 sec2 / 1 sec010 sec (-0 sec) → 0 sec+0 sec0 / 0 sec
StunStun120 (+100) → 520120 (+100) → 5205 / 10 sec5 / 10 sec010 sec (-0 sec) → 0 sec+0 sec0 / 0 sec
ExhaustExhaust0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec00 sec (-0 sec) → 0 sec+0 sec0 / 0 secStamina reduction = 0
ParalyzeParalyze20 (+10) → 4020 (+10) → 405 / 10 sec5 / 10 sec015 sec (-0 sec) → 0 sec+0 sec0 / 0 sec
SleepSleep30 (+20) → 7030 (+20) → 705 / 10 sec5 / 10 sec040 sec (-0 sec) → 0 sec+0 sec0 / 0 sec
StunStun45 (+25) → 9545 (+25) → 955 / 10 sec5 / 10 sec010 sec (-0 sec) → 0 sec+0 sec0 / 0 sec
ExhaustExhaust225 (+75) → 900180 (+720) → 9005 / 10 sec5 / 10 sec00 sec (-0 sec) → 0 sec+0 sec0 / 0 secStamina reduction = 150
Flash
0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec020 sec (-4 sec) → 5 sec+0 sec0 / 0 sec
Activate count = 0, Active time = 0
Activate count = 0, Active time = 0

Ignore refresh stance =
Distance = 0 ~ 0, Angle = 0
Flash
0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec010 sec (-3 sec) → 3 sec+0 sec0 / 0 sec
Activate count = 9999, Active time = 30
Activate count = 9999, Active time = 30

Ignore refresh stance = stand, fly, diving, wall, ceiling
Distance = 3 ~ 8, Angle = 120
PoisonPoison0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec040 sec (-0 sec) → 0 sec+0 sec5 / 2 sec
BlastBlast180 (+130) → 570180 (+130) → 5700 / 0 sec0 / 0 sec00 sec (-0 sec) → 0 sec+0 sec0 / 0 secBlast damage = 100
PoisonPoison40 (+30) → 10040 (+30) → 1005 / 10 sec5 / 10 sec035 sec (-0 sec) → 0 sec+0 sec10 / 1 sec
BlastBlast30 (+10) → 5030 (+10) → 505 / 10 sec5 / 10 sec00 sec (-0 sec) → 0 sec+0 sec0 / 0 secBlast damage = 100
Ride
0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec00 sec (-0 sec) → 0 sec+0 sec0 / 0 secNon-target monster first ride limit = 0
Ride
500 (+2000) → 61000 (+0) → 00 / 0 sec0 / 0 sec015 sec (-0 sec) → 0 sec+0 sec0 / 0 secNon-target monster first ride limit = 65
WaterWater0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec020 sec (-0 sec) → 0 sec+0 sec0 / 0 secMelee hzv adjust: hard = 25, soft = 3, judge = 60
Shot hzv adjust: hard = 25, soft = 3, judge = 60
FireFire0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec030 sec (-0 sec) → 0 sec+0 sec2 / 15 secHit-damage rate = 1
IceIce0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec00 sec (-0 sec) → 0 sec+0 sec0 / 0 secMotion speed rate = 1
ThunderThunder0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec00 sec (-0 sec) → 0 sec+0 sec0 / 0 secStun hzv adjust: rate = 1, min = 0, max = 0, default = 1
Normal hzv adjust: rate = 1, min = 0, max = 0, default = 1
Stun active limit = 0
Pitfall trap
0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec010 sec (-0 sec) → 3 sec+5 sec0 / 0 sec
Quicksand
0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec00 sec (-0 sec) → 0 sec+0 sec0 / 0 sec
Poison purr-ison
0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec00 sec (-0 sec) → 0 sec+0 sec0 / 0 secPoison stacking = 0
Shock trap
0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec010 sec (-0 sec) → 3 sec+5 sec0 / 0 sec
Shock purr-ison
0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec00 sec (-0 sec) → 0 sec+0 sec0 / 0 sec
Capture
0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec03.402823e38 sec (-0 sec) → 0 sec+0 sec0 / 0 sec
DungDung0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec00 sec (-0 sec) → 0 sec+0 sec0 / 0 sec
Steel fangSteel fang0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec00 sec (-0 sec) → 0 sec+0 sec0 / 0 secActive limit = 0, Unique target param = false
Distance = 0 ~ 0, Angle = 0
WaterWater180 (+130) → 570180 (+720) → 9005 / 10 sec5 / 10 sec030 sec (-0 sec) → 0 sec+0 sec0 / 0 secMelee hzv adjust: hard = 25, soft = 3, judge = 60
Shot hzv adjust: hard = 25, soft = 3, judge = 60
FireFire180 (+130) → 570180 (+720) → 9005 / 10 sec5 / 10 sec020 sec (-0 sec) → 0 sec+0 sec15 / 2 secHit-damage rate = 1.5
IceIce180 (+130) → 570180 (+720) → 9005 / 10 sec5 / 10 sec030 sec (-0 sec) → 0 sec+0 sec0 / 0 secMotion speed rate = 0.9
ThunderThunder180 (+130) → 570180 (+720) → 9005 / 10 sec5 / 10 sec030 sec (-0 sec) → 0 sec+0 sec0 / 0 secStun hzv adjust: rate = 0.5, min = 1, max = 40, default = 1
Normal hzv adjust: rate = 0.2, min = 1, max = 20, default = 1
Stun active limit = 1
Pitfall trap
0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec010 sec (-2 sec) → 3 sec+5 sec0 / 0 sec
Quicksand
0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec010 sec (-0 sec) → 0 sec+0 sec0 / 0 sec
Poison purr-ison
0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec00 sec (-0 sec) → 0 sec+0 sec0 / 0 secPoison stacking = 0
Shock trap
0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec08 sec (-2 sec) → 3 sec+5 sec0 / 0 sec
Shock purr-ison
0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec08 sec (-2 sec) → 3 sec+5 sec0 / 0 sec
Capture
150 (+0) → 00 (+0) → 05 / 5 sec0 / 0 sec2003.402823e38 sec (-0 sec) → 0 sec+0 sec0 / 0 sec
DungDung0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec0120 sec (-0 sec) → 0 sec+0 sec0 / 0 sec
Steel fangSteel fang0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec00 sec (-0 sec) → 0 sec+0 sec0 / 0 secActive limit = 0, Unique target param = false
Distance = 0 ~ 0, Angle = 0

Master rank reward

Capture rewardsProbability
PartBroken part rewardsProbability
PartDropped materialsProbability

Move set

Internal nameDamageStatusGuardablePowerTypeTo objectTo other monsterFlags

Map behavior